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OMAP3503DCBCA PDF预览

OMAP3503DCBCA

更新时间: 2024-02-10 18:23:49
品牌 Logo 应用领域
德州仪器 - TI 时钟外围集成电路
页数 文件大小 规格书
19页 1047K
描述
Applications Processor 515-POP-FCBGA -40 to 105

OMAP3503DCBCA 技术参数

是否无铅: 含铅是否Rohs认证: 符合
生命周期:Obsolete零件包装代码:BGA
包装说明:VFBGA, BGA515,26X26,20针数:515
Reach Compliance Code:unknownECCN代码:3A001.A.3
HTS代码:8542.31.00.01风险等级:5.07
地址总线宽度:26桶式移位器:NO
边界扫描:YES最大时钟频率:59 MHz
外部数据总线宽度:16格式:FLOATING POINT
内部总线架构:SINGLEJESD-30 代码:S-PBGA-B515
JESD-609代码:e1长度:12 mm
低功率模式:YES湿度敏感等级:3
端子数量:515最高工作温度:105 °C
最低工作温度:-40 °C封装主体材料:PLASTIC/EPOXY
封装代码:VFBGA封装等效代码:BGA515,26X26,20
封装形状:SQUARE封装形式:GRID ARRAY, VERY THIN PROFILE, FINE PITCH
峰值回流温度(摄氏度):260电源:1.1,1.8,3.3 V
认证状态:Not Qualified座面最大高度:0.9 mm
子类别:Graphics Processors最大供电电压:1.91 V
最小供电电压:1.71 V标称供电电压:1.8 V
表面贴装:YES技术:CMOS
温度等级:INDUSTRIAL端子面层:Tin/Silver/Copper (Sn/Ag/Cu)
端子形式:BALL端子节距:0.4 mm
端子位置:BOTTOM处于峰值回流温度下的最长时间:NOT SPECIFIED
宽度:12 mmuPs/uCs/外围集成电路类型:DIGITAL SIGNAL PROCESSOR, OTHER
Base Number Matches:1

OMAP3503DCBCA 数据手册

 浏览型号OMAP3503DCBCA的Datasheet PDF文件第1页浏览型号OMAP3503DCBCA的Datasheet PDF文件第3页浏览型号OMAP3503DCBCA的Datasheet PDF文件第4页浏览型号OMAP3503DCBCA的Datasheet PDF文件第5页浏览型号OMAP3503DCBCA的Datasheet PDF文件第6页浏览型号OMAP3503DCBCA的Datasheet PDF文件第7页 
2
Texas Instruments  
In 2D graphics, copying pixels from one bitmap to another is a common operation called  
a BitBlt (Bit Block Transfer), which can be implemented in hardware or software. A typical  
2D graphics accelerator is really a BitBlt accelerator, implemented in hardware. It is simi-  
lar to DMA, but specialized to transferring data on pixel (rather than word) boundaries.  
BitBlt operations are the foundation of 2D graphics and this is how most graphical user  
interfaces (GUIs) have traditionally been built.  
Many applications are built entirely on relatively simple BitBlt operations. Some examples  
Simple 2D  
Graphics  
®
®
®
are the graphical user interfaces of Microsoft Windows , Linux, MacOS , set-top boxes  
and mobile device platforms like Symbian OS™. Each time a user opens or drags a win-  
dow in a GUI, hundreds of BitBlt operations are instantiated, so the performance of the  
BitBlts is important to achieve a responsive user interface. The math that is used to calcu-  
late BitBlt operations is typically all integer (no floating point), so this helps to achieve  
good performance.  
The main limitation of BitBlt-based graphics is that they do not scale well. User inter-  
faces are typically built for a specific display size (i.e., VGA; 640 × 480 pixels) and it’s diffi-  
cult to make the graphics adaptable to different screen sizes. A good example of this is  
what happens to the Windows desktop when it’s changed from a high-resolution mode to  
VGA mode. The icons become huge and pixilated and most of them no longer fit on the  
display.  
OMAP 2 devices feature a dedicated BitBlt accelerator which applications can access  
®
through the PVR2D API (Application Programming Interface). Under Windows Embedded  
®
®
CE and Windows Mobile , their DirectX drivers will utilize the 2D accelerator directly.  
OMAP 3 devices approach 2D acceleration differently. Instead of using BitBlt opera-  
tions, OMAP 3 devices avoid using BitBlts entirely in favor of scalable 2D graphics pro-  
®
grammed through OpenVG™ or a 3D interface, such as OpenGL ES or DirectX Mobile (for  
Windows).This approach is described in more detail as “2.5D” in the next section.  
For those uninitiated to the graphics world, it can be difficult to judge whether a particular  
application is really implemented with 3D graphics, or if it is just making clever use of 2D,  
to look like 3D. For example, icons which appear to spin in 3D are often achieved on a 2D  
GUI by repeatedly copying a sequence of still images (BitBlts). Many games feature 3D-  
looking characters and objects that really only move in two dimensions (around the screen).  
This is easy to achieve by applying shading effects to the objects once, then moving them  
about with BitBlts operations. This typically requires that the “light source” in the scene is  
at a fixed position; usually somewhere off of the screen. This works well for many  
applications.  
2D, 2.5D or 3D?  
Introduction to Graphics Software Development for OMAP™ 2/3  
February 2008  

OMAP3503DCBCA 替代型号

型号 品牌 替代类型 描述 数据表
OMAP3503ECBBA TI

完全替代

Sitara processor: Arm Cortex-A8, LPDDR 515-POP-FCBGA -40 to 105
OMAP3515ECBBA TI

完全替代

Sitara Processor: Arm Cortex-A8, 3D Graphics, LPDDR 515-POP-FCBGA -40 to 105

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OMAP3503ECBB TI

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Sitara processor: Arm Cortex-A8, LPDDR 515-POP-FCBGA 0 to 90
OMAP3503ECBBA TI

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Sitara processor: Arm Cortex-A8, LPDDR 515-POP-FCBGA -40 to 105
OMAP3503ECBBALPD TI

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Sitara 处理器:Arm Cortex-A8、LPDDR | CBB | 515 |
OMAP3503ECUS TI

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Sitara 处理器:Arm Cortex-A8、LPDDR | CUS | 423 |
OMAP3503ECUS72 TI

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Sitara 处理器:Arm Cortex-A8、LPDDR | CUS | 423 |
OMAP3503ECUSA TI

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暂无描述
OMAP3515 TI

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Applications Processor
OMAP3515_08 TI

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OMAP3515BCUS TI

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IC,GRAPHICS PROCESSOR,CMOS,BGA,423PIN,PLASTIC